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On Monday Chaim Gartenberg reported for The Verge that Google stops producing games for its Stadia cloud gaming service. The company mentions in its blog that they’d better concentrate on developing the service in general. As a result the Stadia should become a home for streaming games from other developers.

“Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially”, remarks Phil Harrison, a vice president at Google Stadia. 

“Given our focus on building on the proven technology of Stadia as well as deepening our business partnerships, we’ve decided that we will not be investing further in bringing exclusive content from our internal development team SG&E, beyond any near-term planned games.” 

In easy words Google closes its game development studios in Los Angeles and Montreal.  The company will provide gaming teams with new tasks in order to develop the existing service.

“Over the coming months, most of the SG&E team will be moving on to new roles. We’re committed to working with this talented team to find new roles and support them.” 

However, Jade Raymond who led Stadia studios leaves Google department to pursue other opportunities. Jade Raymond is a Canadian game producer and a founder of Ubisoft Toronto and Motive Studios.

Good or it is better to say stable news for gamers: nothing’s changed. Google will continue bringing third-party titles, so you can fully enjoy cloud gaming. Stadia itself, alongside the $9.99 Stadia Pro subscription service and it will include all “near-planned” games, too.

Google Stadia
Google Stadia will concentrate on service in general. Image credit: ixbt.com

After closing all its in-house gaming studios Google shows that they should definitely reconsider its plans connected with the Stadia project. Creating their own exclusives was the logical way to develop the service and one of the most significant parts of the original Stadia vision.

That Google would be creating games for the fledgling streaming service — titles that in theory would take advantage of its unique cloud technology — marked how seriously Google was investing in Stadia. It was also a sign that the company aspired to one day introduce exclusives that could offer compelling competition to companies like Microsoft, Sony, and Nintendo, all of which rely heavily on their own in-house studios to create key exclusive games to drive players to their services.

Also we can’t affirm that such a radical move was a shot in a sky. Creating and supporting AAA-titles is an expansive entertainment that is why next-gen games will cost more, and we should be ready for that. Nevertheless, Stadia cloud gaming service will deliver the same titles you can enjoy on PS5, Xbox Series X or PC. It will become just another option to enjoy those games.

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