Is it real or not? Every time you start playing VR games the speed of assimilation into the virtual space is colossal. It can take several hours to get used to reality after playing games. I remember my first time playing VR; after an hour of the “Super Hot” I hit my head against the door because I thought it wasn’t real. What a pity. After this situation, I understood that, for some people, virtual reality could become a real shelter from the challenging and cruel world.
It’s like a zebra, after black stripe comes white, because VR can also be used in teaching programmes and special soft skills that can prepare doctors and nurses. But we are not here to speculate on the philosophy of human beings, but to observe a new device by HTC called the Vive Cosmos.
First look: HTC Vive Cosmos review
GITEX 2019 took place in Dubai and its been over almost one month, but we filled our stocks with information and we are now ready to report it. The first day of GITEX was very efficient; we got acquainted with HTC and had the luck to be the first ones who tested the HTC Vive Cosmos in the world. c:
The HTC Vive Cosmos was designed to please our eternal aesthetic, and its explicit ‘halo’ design, like in the Rift S, shows a tendency to the headset’s look. The body of the headset looks funny – check out my colleague – because of the front cameras which are placed in the middle and four more cameras coming from the other sides, to create a 310-degree tracking field. Fifty more degrees and BINGO 🙂
The colour of the Vive Cosmos is metallic blue, plus we can see that body looks like a net, probably invented to reduce the weight of the headset or for better air circulation, who knows? The ergonomics are pretty useful and don’t create any discomfort, but it does depend on the users’ preferences. It has a stripe like in the other ‘halo’ designed devices but it differs somewhat. Also, you can adjust the size with a roller on the back of the stripe. The other question is about the big pad, which could make you feel pressure on your forehead, but everything is relative.
A peculiarity of the Vive Cosmos is the screen that you can flip and look at your phone or friends without removing the headset. It’s a blessing and a curse because they’ve removed the lens mechanics when you can bring them closer like in the Rift S or Index.
As mentioned above, in the Vive Cosmos 6 cameras are mounted for better tracking, and as a result, when losing a connection it shouldn’t take a lot of time to reconnect. Cameras will help the headset to keep controllers under the better control and observe the edges of the playing zone. As well, the ability to plug in your own headphones hasn’t been removed, but also we can’t argue about the standard audio system because it does a good job of isolating you from surrounding noises.
The Cosmos features a 1440 x 1700 per eye screen, which is more than sufficient and gives better perspectives compared to other models. But, they left the standard angle of view, which is around 110 degrees. Users will be pleased because HTC has reduced the screen-door effect which provides crystal-clear graphics and text.
Purchase HTC Vive Cosmos
After looking at all the pros and cons, the Vive Cosmos could take space on the shelf next to your other gadgets. HTC even offers you an additional hardware kit with a Vive wireless adapter. Finally, we can get rid of the annoying wires! Plus, the price is appropriate.
Combining all of this in one overall picture, the Vive Cosmos is like a small car – when you need to pack a pile of things you’re welcome to buy the additional kit. Let’s do the sums; $700 ($799 in Europe) for the Vive Cosmos and $300 for the wireless adapter, is it a little steep? What do you think?