Sony has made a live presentation for a few Japanese publications and YouTubers so they’ve had the opportunity to take a test-drive on the PlayStation 5. Finally, it was not a teaser from Geoff Keighly and not the leaked images from some hardware factory or Taiwan’s NCC. We’re pleased to demonstrate to you the first real-life photos of the PS5 hardware and gameplay cuts of some titles that are coming on the console: Godfall and Astro’s Playroom.

The Verge, in its article, notices 4gamer publisher, has uploaded closer-look photos of the PS5, both in the vertical and horizontal positions. Send your attention to the photos of the cooling system of the PS5. 4gamer points out that the console’s fan didn’t create any noise and games didn’t generate a lot of pressure on the hardware so it didn’t heat up. 

Image credit: 4gamer.net

Even though the length of the meeting with the PS5 was limited, the representative from 4gamer caught sight of a silver latch hidden on the top of the cooling system. This could be the explanation to Sony’s statement that PS5 owners will be able to connect an additional storage module to enlarge the SSD capacity level. Unfortunately, it’s inaccurate information.

This silver button could be the way you should take off the top panel so you can insert the expansion of PS5 storage. It’s the only logical explanation of how to connect an SSD to the PS5.

Many thanks to Dengeki Online who took some photos that visually prove the PS5’s tremendous size. On the photos, you can see the PS5 standing next to a TV. From this perspective, the TV looks so thin in comparison with the PS5, I’d like to hug it and say that everything will be okay. Besides, I’ve measured out that the vertical position is the perfect choice for a console. Perhaps you’ve got enough space under your TV to put it horizontally. 

Image credit: dengekionline.com

We’re not making a stop on the console itself, because the new DualSense controller is worth our attention instead. The controller delivers a new kind of feeling with its adaptive triggers that create adaptive resistance when you press buttons, and haptic feedback. Together with new hardware comes the microphone included in the DualSense. 

Geoff Keighly had the opportunity to be the first one to test drive the new controller while playing Astro’s Playroom. Sony also gave Japanese publishers and bloggers chase to test the DualSense controller features. What’s more interesting is that AV watch writes in its report that Japanese players should forget their habit of pressing the O button to confirm instead; they’ll be pressing X.

The other bitter fact is that there are no videos of the PlayStation 5’s interface. Sony has promised that they’ve totally redesigned said interface, though. 

There are so many gameplay cutscenes of Astro’s Playroom and Godfall that you don’t actually need to buy these games at all. Joking. But these cutscenes don’t represent the changes of the PS5’s performance or load times.

Sony conducted the event so that, in theory, there would be big answers to our questions, but it hasn’t provided them. Instead, we have three main questions in our pocket: how will players expand the SSD storage? How will the UI of the dashboard look? How will Sony’s backward compatibility work on the PS5?