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Finally the other PS5 exclusive Ratchet & Clank: Rift Apart rolls up on June 11th. The Verge in its original material notices that the game is coming up with some new accessibility features that were revealed on Thursday. Insomniac Games expands the studio’s recent work and addresses the limited options presented in the earlier PS4 Ratchet & Clank.

Ratchet & Clank is an action platformer where you have to make all possible movements simultaneously: you’ll shoot villains while jumping through different universes, landing in a heart of the action and then flying up cause there is no land under your feet. Rift Apart has all that mechanics unchanged, but also adds even more potentially sensory-overloading visuals, from cracks in reality to exploding fragments of buildings. It’s reasonable that Insomniac Games rolls out new features. You can get a taste of what Rift Apart actually plays like in the demo below:

Ratchet & Clank’s chaotic gameplay brings a lot of joy, though without accessibility features it could be a pain in the back for people with disabilities that impact fine motor skills. Along with full controller remapping, Rift Apart addresses the issue in a few ways, like how you can repeatedly fire one of the game’s various weapons with a button press instead of squeezing a trigger. The game can also change targets and direct your aim if you can’t hit a flying villain.

What about movement? In Rift Apart you can adjust flying so it’ll be easier to control the process, automatically leveling off your glider so you don’t nose dive, and an “Off-Screen Ledge Guard” which should save you from falling off ledges you can’t see if you’re distracted while smashing robots. Insomniac Games also gives you the ability to switch and sing all of your movement controls to a single button, so you don’t have to hit buttons from different parts of the controller. 

Accessibility for controllers
The various toggles in Rift Apart. Image credit: theverge.com

The game also comes with some visual accessibility features. You can tone down the game’s striking, but over-the-top visual effects. You can change parameters for basic visual settings like contrast and field of view. Besides that Rift Apart allows you to use a visual shading system, the same as developer Naughty Dog used in The Last Of Us Part II. You can sing your character, enemies, and even interactable objects with different shades so it can be easy for you to track and find things. The game also offers a similar array of adjustments for changing the size of the in-game HUD and button prompts.

Different shade options
Shade options. Image credit: theverge.com

Sony also tries to bring accessibility adjustments to its new generation console. It’s been praised for offering software accessibility options on the PS5 by default, like a built-in screen reader, but the real way you can see how things are changing is by looking at the developer’s Sony owns, works with, and publishes.

Insomniac Games and Naughty Dog do their best to add more accessibility features. The first company has already provided Spider-Man: Miles Morales with a wide range of different adjustments. The real trick with accessibility options, though, is standardizing them across the board, which seems like it might at least be starting to happen with these Sony exclusives.

Ratchet and Clank: Rift Apart launches June 11th on PS5. You can see an exhaustive list of the accessibility options Insomniac is building into the game by visiting its website.

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