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In June Hideo Kojima announced a director’s cut of Death Stranding for the PS5. The new version of the title is more like an expansion for the original game. You’ll see new story missions, more battles with “advanced combat mechanics,” a cargo catapult for delivering goods, a robot buddy which can be saddled, and a race track, just for fun.

The Verge noticed in the original material that PS5 owners will be able to enjoy Death Stranding: Director’s Cut on September 24th. But, don’t call it a director’s cut, according to director Hideo Kojima.

“A director’s cut in a movie is an additional edit to a shortened version that was either released reluctantly because the director did not have the right to edit it, or because the running time had to be shortened,” Kojima explained on Twitter this morning. “In the game, it is not what was cut, but what was additionally produced that was included. Delector’s [sic] Plus? So, in my opinion, I don’t like to call ‘director’s cut’.”

As supported by Kojima’s tweets, the new content coming to the game isn’t the material that had to be cut out due to the time or budget. This version of the game is just the expanded title for PS5.

Perhaps Sony misunderstood the idea of the expansion due to the recently announced Ghost of Tsushima Director’s Cut, which adds a new island to explore with added story content, characters, armor, and enemies; a long-awaited fix for proper lip-syncing for the game’s Japanese voiceover; and DualSense-specific features like adaptive triggers and haptic feedback. These are indeed wonderful, though neither Sony, nor Sucker Punch claim that they’re part of Ghost of Tsushima directors Nate Fox and Jason Connell’s original restored vision.

The PS5 edition of Death Stranding will launch on September 24th with the price tag $49.99. If you already own the PS4 version of Death Stranding, you can update to the director’s cut for $10.

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