Microsoft – the second biggest console giant after Sony – was known as the debutant that smashed through the glass ceiling and has just confirmed the full specs of Xbox Series X, otherwise known as Project Scarlett. I like this moniker, shame they didn’t stick with it.  In the pilot video of Project Scarlett we can clearly see the path on which the road will be laid. “One of the things that gamers and developers are incredibly excited about is reducing load times”, and here’s how they’ll do it:

  • CPU: 8x Zen 2 cores at 3.8GHz (3.6GHz with SMT) 7nm
  • GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2
  • Memory: 16GB GDDR6
  • Storage: 1TB custom NVMe SSD
  • Optical drive: 4K UHD Blu-ray
  • 120 fps support
  • Potential 8K resolution
  • Ray-tracing technology
  • Variable Rate Shading for more stable frame rates
  • Compatible with Xbox One accessories

The Xbox Series X was a meme for a couple of days because of its “fridge shape”. It can be justified that a beast of a console is in need of a quality cooling system. On the top of the Series X there is a 130mm fan where the air gets pushed out. 

Xbox Series X demonstrates how all the listed specs will have an influence on the productivity and load times. In the tech demo video you can query why it took so long to deliver a quality product. In the battle between the Xbox Series X vs Xbox One X, the first console is an absolute winner, since the loading time is reduced by approximately 40 seconds. 

16GB of available memory will be divided between several processes: 10GB for fast GPU optimal memory, 3.5GB for standard memory, and 2.5GB is reserved for the operating system. On the back of the body there is a special place for 1TB expansion cards to expand the storage capacity, with a USB 3.2 external HDD support and a 4K Blu-ray drive. Increasing performance up to 120fps will be an additional function which you can adjust manually, though Xbox Series X games will run at 60 FPS in 4K by default. 

The new SSD support will improve the integration between hardware and software to gain a highly efficient gaming process that will load dynamically using its power. Microsoft engineers called this technology that they were using Xbox Velocity Architecture. It has influence over the resume time and gives the opportunity to resume multiple games immediately.

Such functions will also have the memory of an elephant; all gaming processes will be saved directly to the system’s SSD. As a result, switching off your Xbox Series X during a screamer will return you back to the same moment; you have enough time to prepare yourself for it. 

Big gaming projects that are aiming to recreate virtual real-life will have a chance to get closer to that reality. Microsoft provides its new console with a better ray tracing system to emulate the way light works more accurately. Minecraft had the honour of being the test subject to show how the Xbox Series X could handle ray tracing.

Image credit: news.xbox.com
Image credit: news.xbox.com

Wrapping up

Our team is not Nostradamus, nor are people on the internet, yet all of these developments were predicted based on other technological trends. Yes, they do beat all the obstacles in front of them and it is worth plaudits. You know such presentations are made to be ideal, our challenge is to see in real life how wonderful the Xbox Series X system works. But for now, I like it a lot.